Interactive Fiction as Literature

Patrick S. Belk, Interactive Fiction as Literature, Summer 2017

Course Description:

Students in this course examine digital, text-based, and turn-driven narratives as immersive and interactive cultural products, and further this study by reading several works of digital interactive narratives from 1975 to the present. In addition to studying interactive fiction (IF) in its historical context, students create original interactive works.

Texts:

- Nick Montfort, Twisty Little Passages: An Approach to Interactive Fiction (2003)
- Will Crowther, Colossal Cave Adventure (1975): https://goo.gl/he6MTS
- Dave Lebling, Marc Blank, and Tim Anderson, Zork (1977): https://goo.gl/Te9DoF
- Edward Packard, The Cave of Time (1979)
- Scott Adams, Adventureland (1982): https://goo.gl/ia2pFh
- Brian Moriarty, Beyond Zork: The Coconut of Quendor (1987): https://goo.gl/poehf1

Jeremy C. Justus, Interactive Fiction as Literature, Spring 2016

Course Description:

This course will examine the rich and interesting history of interactive fiction, from its origins in choose-your-own-adventure stories and tabletop games to its modern, including digital, forms.

Required Texts:

• Ready Player One by Ernest Cline
• Twisty Little Passages by Nick Montefort
• Note: Many assigned readings will be available digitally. You’ll need regular and reliable internet access for this class

Syllabus: 
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PDF icon Justus-ENGLIT0522-IF as Lit.pdf176.37 KB

Jeremy C. Justus, Interactive Fiction as Literature, Spring 2015

Course Description:

This course will examine the rich and interesting history of interactive fiction, from its origins in choose-your-own-adventure stories and tabletop games to its modern, including digital, forms.

Required Texts:

-House of Leaves by Mark Z. Danielewski
-This is Not a Book by Keri Smith
-Twisty Little Passages by Nick Montefort

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